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Found 15 results
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]
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2004
C. Mangiron
and
O'Hagan, M.
,
“
Video Games Localisation and GILT: Localisation Meets Screen Translation
”
, in
Language and the Media
, Berlin, 2004.
2006
(eds.)D. Castells-Rufas
,
Joven, J.
, and
Carrabina, J.
,
“
A validation and performance evaluation tool for protonoc
”
,
International Symposium on System-on-Chip 2006
. Tampere, 2006.
C. Mangiron
,
“
Video Games Localisation: Posing New Challenges to the Translator
”
,
Perspectives - Studies In Translatology
, vol. 14, no. 4, pp. 306-317, 2006.
C. Mangiron
and
O'Hagan, M.
,
“
Video Games Localisation: Unleashing Imagination with Restricted Translation
”
,
Jostrans: The Journal of Specialised Translation
, no. 6, 2006.
2007
V. Arnáiz
,
“
Is Verbatim Possible?
”
,
Third International Postgraduate Conference in Translation and Interpreting. Edinburgh (UK)
. 2007.
V. Arnáiz
,
“
Verbatim Subtitling in SDH
”
,
Intermedia: Lodz Conference on Interpreting and Audiovisual Translation. Lodz (Polonia)
. 2007.
P. Orero
,
“
Voice-over: A Case of Hyper-reality
”
,
MUTRA
, 2007.
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